Destiny’s final expansion, The Taken King, has been out for a few months now. Most people have probably worked their way through a majority of the base content, and for a game that’s heavily inspired by MMOs, that can become a problem. Destiny might not exactly be an MMO, but thanks to the way that the game is designed, a lot of people like to think of it as one.

I’m one of those people. Ever since the game was originally demonstrated at E3 back in 2013, it was touted as being a hybrid FPS-MMO for consoles. To what extent was unknown at the time, but just over a year and three expansion packs served through DLC later, we’ve got a much better idea. Destiny is here to stay in 2016 as the game moves into Year 2, but like the games that it was inspired by, it’s still changing.

While Year 1 brought with it a series of DLC expansions, the formula for Year 2 is looking to be a bit different. No more are large expansions going to be the main source for content. Instead, Bungie are looking to double down on free content updates and microtransactions. It’s an interesting strategy, and while it’s nothing new to MMOs, it’s not something that you typically see implemented in console games. Destiny isn’t most console games, however, as has already been proven over Year 1.

Still, the question that most people are asking – myself included – seems to be whether or not that will be enough to keep players interested for another year. Destiny might be heavily inspired by MMOs, but that doesn’t make it one. Even with several expansions under its belt, there’s only so much to do. While the same can be said of MMOs, MMOs are designed with this in mind. I’m referring of course to the end-game, something that those with experience in MMOs will understand. What do you do once you’ve conquered every planet?

The fact that people are still playing and writing about Destiny in 2016 speaks to the game’s longevity, but with a rumored sequel potentially on the way, and the game’s new emphasis on microtransactions and smaller, free content updates, is there really enough to keep players coming back well into 2016? I’d certainly hope so, since that’s what Activision and Bungie have planned for the game. With expansions out of the question though, what else is left?

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Quests

Questing is actually one of my least favorite activities in Destiny, thanks to the nature of the quests. Up to this point, most of the quests have involved gathering, killing, or running strikes. That’s fine for the most part, but after spending a sufficient amount of time in the game, things can start to get repetitive. I’d like to see more quests, but not just the same old quests we’ve already seen. Instead, I’d like to see a bit of variety.

I recently got back into World of Warcraft, and one of the things that keeps the game interesting is the variety of the quests and the lore surrounding them. Majority of Destiny’s story is told through the collectible Grimoire Cards, not unlike the Souls series.

I’d like to see quests that expand upon the game’s mythology without having to rely on cutscenes or Grimoire Cards, and to see something new. World of Warcraft keeps things interesting by offering up quests that aren’t about killing enemies or gathering items. I’d like to see Destiny follow suit, even if only for Year 2.

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Weapons

If there’s one thing that Guardians love, it’s collecting weapons. Destiny has a lot of weapons, but exotics are the cream of the crop. So far, Bungie has introduced a number of weapons into the game through hidden quests. It’s been great for the community, and it’s something that I’d like to see more of.

I haven’t gotten around to getting my Sleep Simulant yet, but I distinctly remember watching as the community worked together to solve the mystery, and it was great. While I’m sure that Bungie has more secrets and weapons in store for 2016, I definitely look forward to seeing them.

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Strikes

If there’s one major problem that I’ve had with Destiny since day one, it’s the lack of strikes available for play. In World of Warcraft and other MMOs, dungeons are a big part of gameplay, so why are there so few in Destiny? Yes, it’s not an MMO, I know – but I can’t help feeling that strikes don’t get enough love. When you’re grinding strikes for the Legendary Marks, there just doesn’t seem to be enough variety.

I’m not alone in this thought, either. The friends that I’ve played both Destiny and World of Warcraft with agree that there just aren’t enough strikes. World of Warcraft sneaks raids and dungeons into small updates, so why can’t Destiny do the same?

With Bungie’s weekly updates resuming on Thursday with promises of a preview of the upcoming Destiny update set for next month, we should soon know what Bungie has in store for the game in February. It’s going to be a long year, and if Destiny 2 is really in the works, it could also be one that is defining – especially if predictions that the game may ship in September turn out to be true.

What do you think of Year 2 so far? Are you looking forward to seeing what’s in store for next month? Let us know in the comments.

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Adam Capps

About Adam Capps

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Adam Capps is the editor of video games at BentoByte. He spends his days playing video games and his nights writing about them. He's also an avid fan of anime, manga and music.

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